Mobile Armenia verified NEW

Profitable Meta Quest app that lets users capture their own 3D photos and videos

Asking price
$61,000
Revenue
$17,432
Profit
$12,044
Growth
0%
Churn
0-1%
Customers
1,000-5,000

Description

A profitable Meta Quest 3 and Quest 3S app that lets users capture real stereoscopic 3D photos and videos directly from their headset. Instead of converting 2D videos into simulated 3D, the app uses Quest headset cameras to record true stereo SBS content. Built for VR users, 3D video enthusiasts, creators, families, and anyone looking to preserve personal memories in 3D, the app includes an in-app gallery, built-in playback, resolution and codec settings, bitrate control, effects, Meta Quest gallery saving, and sharing or upload options. Key Highlights ✅ Profitable Meta Quest app for capturing real 3D photos and videos ✅ Supports Meta Quest 3 and Quest 3S headsets ✅ Uses headset cameras to record true stereoscopic SBS content ✅ Includes in-app gallery, built-in playback, effects, and sharing options ✅ Provides resolution, codec, and bitrate control settings ✅ Grown organically with $0 spent on paid marketing and upside through VR creator outreach and Meta Horizon Store optimization

Growth opportunity

The app has generated its current revenue with $0 spent on paid marketing, so there is clear room for growth through content marketing, influencer outreach, paid ads, and better app store optimization. Pricing can also be tested because the app is a niche utility with limited direct competition on Meta Quest.

Competitors

SpatialCam Lite

Highlights

Codebase Intellectual property Trade names Marketing materials Brand assets Meta Horizon Store app/listing Documentation Customer / user analytics data

Reason for sale

I am a solo developer and I have limited time to continue growing Spatial Camera while managing family responsibilities and other projects. The app is already launched, generating revenue, and has grown organically with $0 paid marketing. I believe it can grow faster with a buyer who has more time, marketing resources, and focus in the VR / immersive media space.